Saturday, July 25th, 2009 at
11:02 pm

Microsoft’s announcement of Halo Waypoint, the Halo "destination" coming to Xbox Live this Fall, was light on details, overshadowed by the reveal of the Halo Legends anime series. Fortunately, 343 Industries’ Frank O’Connor was at Comic-Con to clear things up.
Waypoint will offer Halo enthusiasts access to audio and video content in addition to community features and the option to follow your "Halo career." O’Connor explained that Waypoint will track the Halo games you play, the achievements you unlock and other aspects not directly tied to "Halo 3, Halo Wars, and Halo games ongoing."
O’Connor says that Waypoint, accessed from the Xbox 360 dashboard, and likely from the My Xbox section, will be a "really good place for you to interact with other people."
"There’s a lot more to Waypoint than just watching movies and listening to podcasts," he said, saying that fans of the series are underserved on their Xboxes.
Go to Source
Tuesday, July 21st, 2009 at
11:02 pm

New Halo Wars DLC in the form of the Historical Battle Map Pack has arrived on the Xbox Live Marketplace and is now available for download.
Go to Source
Tuesday, July 21st, 2009 at
11:00 am

Just about every weekday, new content is released on Xbox Live Marketplace. There’s so much to sort through, sometimes it’s hard to know what’s new and what’s old. Each day, IGN brings you a list of the latest demos, in-game content, themes and gamer pics. Check back every weekday to see what’s new on Marketplace.
Go to Source
Thursday, July 16th, 2009 at
2:16 am
Expand the field of engagement with four new multiplayer Halo Wars Skirmish maps that highlight key turning points in the UNSC/Covenant war. Take on ruthless A.I. or live opponents in these brand new battlefields with the Historic Battle Game Add-on Pack.
Go to Source
Tuesday, July 14th, 2009 at
11:04 am

RatedG4Gamer Press Centre: SYDNEY, AUSTRALIA – JULY 14, 2009 – "Historic Battle", the latest update for "Halo Wars", introduces four new multiplayer Skirmish maps that highlight key turning points in the UNSC/Covenant war. This add-on pack will be available for 800 Microsoft Points on Xbox LIVE from July 21st.
Go to Source
Friday, July 10th, 2009 at
11:05 am

Eurogamer:
Microsoft, Robot Entertainment or whoever has updated the Halo Wars website with news of an upcoming Title Update that re-balances units and fixes a few bugs.
The update should be released "in a few weeks" and follows on from May’s Strategic Options DLC, which introduced three new game modes. Check out the changelog below for the full list of changes.
Go to Source
Thursday, June 11th, 2009 at
5:00 am

Halo Wars will be getting another patch soon to fix balancing issues and some bugs.
Go to Source
Monday, June 8th, 2009 at
5:03 pm

If you wanted to bring Halo Wars with you camping but don’t have a long enough extension cord, Risk – The Halo Wars edition might be just right for you.
Go to Source
Saturday, May 23rd, 2009 at
5:01 am

Amazon’s daily deal features Ensemble Studios’ Halo Wars, offering the game at the discounted price of $39.99 for the standard edition. It’s a game that many on the Joystiq staff find to be "the tops," though others on the staff have found it to be "mildly satisfactory." It’s caused a rift, one you need not bother involving yourself in because, hey, cheap game! And, should you decide to pick this up, you could always apply those saved duckets toward some of the new DLC. Just saying …
Go to Source
Wednesday, May 20th, 2009 at
2:02 am

None of the DLC was on the disc when it shipped. The game modes are a small download because they are rules. There is some new content, but it’s obviously a different type of content compared to a map. Also, the recent patch added a bunch of missing support/engine groundwork for both DLCs.
We are limited in the number of matchmaking buckets we can use due to Live. We left a bunch of buckets available for the DLC, but perhaps we made too many team oriented buckets. We’ll evaluate changing/modifying that as we get feedback. FWIW, since the DLC modes are generally more team-based than the default game, we skewed the new hoppers to be team-focused as well.
dave
——————————————————————————–
Dave Pottinger
Lead Designer, Halo Wars
Go to Source