Friday, July 17th, 2009 at
2:03 am

ZoKnowsGaming writes "Chances are you have never heard of Natural Motion (NM), but trust me you have seen and played on their game engines. The most prominent of those is Euphoria, the driving force behind such huge titles as Star Wars: The Force Unleashed and Grand Theft Auto 4. But Natural Motion isn’t happy with just making the engines that run some of the best games around, now they want to make the games and that’s where their first attempt of it comes from in Backbreaker. We also sit down and chat with Backbreaker’s Associate Producer, Rob Donald about what made Natural Motion decide to do their own IP and we found out why no release date has been set,"it will be ready when its ready" according to Donald."
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Thursday, July 16th, 2009 at
2:02 pm

Dave Jones has quite a resume in the gaming industry, having worked on a variety of franchises from Lemmings to Grand Theft Auto and Crackdown. Speaking at the Brighton Develop conference, the designer said how he is a big fan of users creating their own experiences.
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Thursday, July 16th, 2009 at
2:04 am

Dave Jones has quite a resume in the gaming industry, having worked on a variety of franchises from Lemmings to Grand Theft Auto and Crackdown. Speaking at the Brighton Develop conference, the designer said how he is a big fan of users creating their own experiences.
He is, in particular, proud of what Realtime Worlds achieved with the original Crackdown. "We developed the city to function as a platform game, where anything you could see you could climb or jump to," he said. "It had other aspects, too, such as light RPG trappings, but we began to realize that our main innovation was our drop-in, drop-out multiplayer that managed to be successful in an open world."
Still, despite the game’s almost unexpected level of success, the return on investment wasn’t high. "With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even," he said. "It was due to the amount of factors that were out of our control as the developer, influences such as GameStop’s amazing used-game sales; we know 1.5 million new copies were sold, but it’s likely there were 2.5, three million sold when you include used."
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Thursday, July 16th, 2009 at
2:02 am

Dave Jones took to the Brighton Develop Conference stage this morning to deliver his talk on how to make a successful game and take it online.
Eurogamer reported live from the event, capturing a blow-by-blow account of all he had to say, offering you sense of Develop and what it’s all about. And because it’s just round the corner, clearly.
Why? Well, Dave Jones helped create Grand Theft Auto and Lemmings, before going on found Realtime Worlds and make Crackdown. Now, Jones works on APB, the ambitious and perhaps ground-breaking urban MMO with big veins and tattoos.
Read on for the full coverage of Dave Jone’s talk, in which he discusses why APB went online and the benefits of it. The earliest entries are presented first.
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Tuesday, July 14th, 2009 at
11:01 pm

Wedbush Morgan analyst Michael Pachter has said Take-Two management has confirmed to him that the next instalment of Grand Theft Auto is in development, and has been for over a year.
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Tuesday, July 14th, 2009 at
11:00 pm

Speaking during an a conference call with investors, Take-Two Chief Executive Officer has hinted that further DLC is on the way
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Wednesday, July 8th, 2009 at
11:01 pm

Chuck explains why you have to get this game and why it’s better than Grand Theft Auto IV.
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Tuesday, July 7th, 2009 at
11:02 am

GOONL!NE: Miyamoto and the Houser brothers better be hiding under the desk, Fumito Ueda is coming for them and their games.
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Monday, July 6th, 2009 at
2:04 pm

Published in Japan by Capcom, the game is set to drop its Recommended Retail Price to 3,900 Yen, approximately £24, on August 27th, 2009. There’s no word about a drop in price for the Xbox 360 release currently, but with the game performing far better on Sony’s console – outstripping many of Sony’s own first-party PS3 releases – it comes as little surprise that this version remains a priority in the East.
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Monday, July 6th, 2009 at
2:00 am

PS3 Informer writes:
"A source close to Rockstar has confirmed to us that the development studio will be releasing two additional dowloadable content packs for Grand Theft Auto IV, that both of them will be coming to the Playstation 3 and Xbox 360, and that one of them will focus on the Irish families that Nico helped in the first episode. This confirms earlier rumors circulating around E3 that Rockstar was planning to release a DLC episode called Blood and a Four Leaf Clover."
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