Tuesday, June 9th, 2009 at
8:00 pm
The whole point of E3 is for publishers and developers to show off their new games under controlled conditions. You know, to let them show them in the way they want them to be seen without journos choosing to show the flaws.
AND YET. We still get sent screenshots that look like someone deliberately picked them to make the game look bad. Look at these amazing examples of fail from this year’s show …
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Tuesday, June 9th, 2009 at
8:00 am
Ah, another E3 over. And what an E3 it was. It was a veritable clusterf*ck of news. Megatons were going off so often a casual reader couldn’t possibly keep up. Hell, we here at GamesRadar barely could and it’s our freaking jobs. So it can be forgiven with all the Natals, Metroids and Final Fantasy XIVs that some news that would have been a big deal any other week got missed. But GR has you covered with the 7 most important news items you probably weren’t aware of …
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Tuesday, June 9th, 2009 at
5:07 am
Lead Designer Chris Foster describes the new features and beautiful art direction in The Beatles: Rock Band, and we quiz our own Brett Elston with Beatles trivia to expose his shameful ignorance. …
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Tuesday, June 9th, 2009 at
5:07 am
Valve’s legendary Chet Faliszek kindly lent his vocal chords to our series of E3 09 interviews to tell us about Left 4 Dead 2’s new barrage of zombie madness. What does it add? Why no PS3? Is it too soon to release a sequel? Chet has the answers! …
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Tuesday, June 9th, 2009 at
5:06 am
Avalanche Studio’s Magnus Nedfors had a chat with our E3 team last week to discuss the new features, more detailed world, and insane stunts in Just Cause 2. Listen up below for the latest details on what could be one of 2010’s biggest games. …
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Tuesday, June 9th, 2009 at
5:06 am
Paul Crocker, Lead Narrative Designer at Rocksteady Studios, donned one of our magical interview headsets at E3 last week to give us his thoughts on Batman: Arkham Asylum, which may turn out to be the best Batman game we’ve ever played. Crocker discusses the reason for the game’s short delay, its inspiration, story, gameplay, and more. Have a listen below! …
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Tuesday, June 9th, 2009 at
5:06 am
Alex Moore gave us a moment of his time at last week’s E3 to tell us all about Aliens vs. Predator (and put up with our antics). Listen below to hear the latest gab about the game, straight from the Lead Designer. …
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Tuesday, June 9th, 2009 at
5:05 am
We found a moment amidst last week’s E3 madness to chat up Alpha Protocol Programming Producer Nathan Davis about Obsidian’s stealthy, action-ey, story-ey new RPG. Listen below for the latest information on Alpha Protocol’s features, story, inspiration, and potential for “kamikaze nonsense.” …
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Tuesday, June 9th, 2009 at
5:05 am
Last week’s splendiferous E3 gave us the opportunity to chat with Ubisoft’s Charles Randall, who is heading up Assassin’s Creed II’s combat development. Hear what he has to say about axes, spears, hand cannons, Leonardo da Vinci’s flying machine, genetic memories and more! …
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Tuesday, June 9th, 2009 at
5:04 am

When it was first released in 2002, Tom Clancy’s Splinter Cell focused on the military operations of the fictitious government organization, Third Echelon. Since 2006’s Splinter Cell: Double Agent, the story of the franchise has shifted from the overall mission objectives to the character of Sam Fisher himself.
During a one-on-one interview with Ubisoft producer Alexandre Parizeau during E3 2009, Joystiq asked why the franchise has shifted focus to the character of Sam. According to Parizeau the answer is simple, after dealing with so much trauma throughout the series, Ubisoft Montreal wanted players to see how Sam’s methods have evolved, which led to shaping Conviction’s dynamic and offensive stealth gameplay. "He’s not going to be the same person when he reacts to situations as he was when he was working for Third Echelon. It’s a completely different scenario," Parizeau told Joystiq.
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