Saturday, July 25th, 2009 at
11:00 am

Alan Wake developer Remedy Entertainment is unfazed by criticisms of long development times, and has hinted that it will take just as long on its next project if necessary.
Remedy has in recent times been subjected to criticisms for taking noticeably prolonged amounts of time developing its most recent title, Alan Wake.
Yet Oskari Häkkinen, Remedy’s head of franchise development, told develop in an interview published today that the prolonged dev cycles can often be a necessary procedure to ensure quality.
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Wednesday, July 15th, 2009 at
11:01 pm

Remedy Entertainment has revealed that the Alan Wake project is now an Xbox 360 exclusive – as the PC version has been shelved indefinitely.
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Saturday, July 11th, 2009 at
8:04 pm

Remember when Max Payne creator Remedy suggested that its "psychological action thriller" Alan Wake could hit Xbox 360 first and the promised PC edition would follow? Well, it now appears that a PC release of the game isn’t a question of when, but if.
"Other than [the Xbox 360 version] the plans are up in the air and open," lead writer Sam Lake told Edge. When asked if the game was still coming to PC, he said that "once we’re done with the 360 version we’ll evaluate the situation and see what makes sense."
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Thursday, July 9th, 2009 at
8:01 pm

Alan Wake developer Remedy has explained its decision to remove sandbox elements from the long-awaited action adventure game.
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Wednesday, July 8th, 2009 at
2:00 am

Gamezine: "Remedy Games has attempted to answer concerns about Alan Wake on the PC, though their response is sure to fuel further speculation.
Yesterday we questioned whether Remedy’s psychological action thriller Alan Wake would still be coming to PCs after a lengthy silence over this platform’s connection to the game.
Now being published by Microsoft Games Studios, many PC gamers were unsure whether the company would hold back the PC release in order to bolster the Xbox 360’s exclusive games offering.
Markus of Remedy Games has responded to concerned gamers."
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Monday, July 6th, 2009 at
11:02 pm

Originally announced to be in development for the PC and Xbox 360, Alan Wake’s PC release is now looking uncertain.
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Monday, July 6th, 2009 at
2:00 pm
![Eurogamer Portugal: Peter Molyneux Interview [Part 1] (Fable II) b395f 356119 1 hs Eurogamer Portugal: Peter Molyneux Interview [Part 1] (Fable II)](http://newxbox360games.net/wp-content/plugins/wp-o-matic/newxbox360gamesimages/b395f_356119_1_hs.jpg)
Eurogamer.pt: After the conference presented by Microsoft during E3, the Christmas Project, and the software presented in the name Milo is not talking about something else at the event. We are entering a world that mixes the wrong way which really means fun?
This new project from Microsoft has the hand of Peter Molyneux, one of the most influential personalities in the world of videogames, it was not a creator of games like Populous, Syndicate, Magic Carpet and Dungeon Keeper, even in the extinct Bullfrog, and latest in Black & White and Fable. Along with Project Christmas, was shown a virtual character, the boy Milo. Some controversy has already been installed, which questions whether this same "friend" virtual could someday replace personal relationships, or even, perhaps, our mind takes us to the film AI and the robot boy David to replace a child so desired. By coincidence or not, with Peter Molyneux in which the Christmas Project, was the famous director and North American director Steven Spielberg, director of AI.
In this tangle of issues and questions about Milo and Project Christmas, which went to Los Angeles to interview Peter Molyneux. Meeting scheduled in a hotel in downtown LA, we found a Peter Molyneux wants to share what your creative mind is bubbling. Was said in that meeting that he has taken the post of Creative Director of the European Microsoft Games Studios, but continues to be the Director of Lionhead Studios production. His new role involves overseeing the work of some producers and projects, such as Remedy and Rare with Alan Wake. Will try to take a position where these projects to one side more creative and innovative. But that night just wanted to know about Milo and Project Christmas.
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Monday, July 6th, 2009 at
2:01 am

Our favorite insomniac writer has been garnering a lot of attention post his sinfully delightful E3 outing.Here is some latest information that has trickled out of Pelaaja regarding numerous questions that have remained shrouded in the mist that haunts the game and its protagonist.
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Monday, June 22nd, 2009 at
5:00 am

Master Samo writes: "I recently contacted Remedy to conduct an interview with them; the first part of the interview will be posted tomorrow. However, one of the answers that I received was so interesting that I had to post it today. While interviewing Oskari Hakkinen, Head of Franchise Development at Remedy Entertainment, I asked him whether or not Project Natal will be implemented, in some form, in Alan Wake. Surprisingly, his response was the following:"
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Thursday, June 18th, 2009 at
5:00 am

Max Payne developer Remedy Entertainment has licensed Umbra Software’s rendering optimization middleware for its upcoming Xbox 360 title Alan Wake.
Umbra, the company’s "flagship" product, is GPU-accelerated, and intended to boost rendering performance and speed content creation for rich game worlds on Xbox 360, PC and PlayStation 3.
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